FromSoftware's Rolling Dodge Deserves Recognition

Having spent time with this acclaimed title, or just about any 3D action game, you're probably acquainted with the wonderful mechanic called the “evasion roll.” This defensive move lets your avatar to perform a front, lateral, or rearward ground roll to avoid all incoming damage and create distance from opponents. Seems useful, doesn't it?

The dodge roll, though, has received significant backlash, not simply as a result of the somersault; it's been called foolish, a cop-out, and an unbelievable technique — and sometimes, I see the point. Picture me tumbling about hostile mobs in The Witcher 3 — they can't hit me! But this game's evasion move represents the evasion to surpass every other dodge rolls, and let me explain.

In Elden Ring's case, the designers identified a clever approach to respond to all views claiming the maneuver is too easy: merely bestow every enemy overwhelming force, triple that, and each player character who ventures close them will appreciate deeply for their dodge-roll ability, myself included. When the stakes are this high, pulling off a perfect dodge feels like an achievement, not a cheat.

No different defensive move in this RPG comes close to this feeling of accomplishment and reliability, since rapid sprints don't cover much ground and defensive postures are easily broken by tough opponents. A person once suggested hopping as the main game evasion method, but in addition to lacking ideal movement, I couldn't understand how receiving a fatal blow could enhance my odds of defeating bosses (inexperience, possibly).

Perfecting the Skill

Although the dodge roll offers respite in an otherwise brutal game, it isn't without skill. First of all, this title's evasion move only triggers a window of invulnerability after you let go of the roll control, which prevents a rapid, fearful withdrawal from dire situations. Moreover, even though it can transport you away from enemies, it's significantly more useful to employ it as a chance to move nearer, ideally to their rear, and deliver attacks. Lastly, you must still grasp and foresee foe assaults, as dodging at the start of a prolonged preparation might terminate your protection ahead of the attack striking… which will seriously hurt.

A Harmonious System

While dodge-rolling in quick succession could appear somewhat silly (credit to Geralt once more), this isn't practically possible in the game. Naturally, that fails to transform it into a realistic battle technique — which is precisely why it would be terrifying to experience it in a product like Kingdom Come: Deliverance — however, this is a flashy fantasy title we're talking about, therefore, it doesn't matter?

Comparable to any well-executed dodge roll, the game's dodge motion is improved by a little somersault-y hop at the beginning, offering a lively impression instead of placing the avatar onto the ground. According to your loadout, the move can feel extremely nimble or relatively slow, yet it's always swifter and more seamless than the dodge rolls featured in the earlier games. True, you could plant your big blade in the dirt while equipped with it, but that's your responsibility for failing to use a crossbow (Just kidding — don't play Elden Ring with projectile weapons).

Optimal Harmony

The game's dodging mechanic creates the perfect balance between difficulty and chance, offering hope of victory while risking the loss of that hope at the tiniest misstep. Perfect this move, and you'll gain more than triumph, but gratification.

Christine Jensen
Christine Jensen

Eleanor is a freelance journalist and culture critic based in London, covering art, design, and independent creators across the UK.