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Guitar Hero Turns 20 – How a Plastic Axe United the Gap Among Music Fans

It has been two decades since Guitar Hero hit the market across the Atlantic, offering everyday gamers the tools to feel like a rock star. Figuratively speaking, though you'd be hard-pressed convincing someone who has mastered the epic lengthy guitar solo before an enthusiastic living-room audience.

Created by Harmonix, Guitar Hero gave players a plastic guitar peripheral to match on-screen cues moving along the display in time with a song. Each riff corresponded to particular chords, producing the feel of an authentic live show.

The studio previously experimented in the music genre prior to teaming up with the publisher, later acquired by Activision during the mid-2000s. Together, they laid the groundwork for a surprising massively profitable series that had a remarkable influence on numerous of the artists featured, introducing classic bands to millions of younger players.

Michael Dornbrook, former COO of Harmonix, remembers the early budgetary hurdles of licensing the recordings – even though the first two games primarily featured cover versions.

“We reproduced all the music since the dollar figure prohibitive,” he explains. “Even with the publishing rights alone, it was nearly impossible. We couldn’t get acts such as the Who – the publisher was operating on a shoestring budget, and our team was fairly certain the project would flop. However, when Guitar Hero took off, album purchases airtime increased, everyone wanted to participate.”

He adds: “One of the remarkable aspects was how many mothers and fathers reached out and thanked us for introducing their kids to the music they adored. It evolved into a multigenerational phenomenon.”

Timeless Music Finds a New Audience

Northern Irish group the Answer had Never Too Late in the 2008 release the popular installment. Lead musician the artist recalls how the series brought older hits back into vogue: “The game provided a bigger, younger audience. Typically such music was considered music that was past it, however when it was featured on the title young people were finding it, abruptly it was cool. That legitimised it, eliminating the outdated label. It gave all our music renewed popularity.”

In 2008, the Answer’s debut album was still unreleased stateside, so the game served as a primary platform of discovery for the band as they went on a North American tour supporting the rock giants. “Their crew were playing Never Too Late during travel, and several recognized us thanks to the game,” Mahon says.

Rock’s Heavyweight Titles Enduring Influence

Music's biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated game editions centered around each band’s catalogue and associated stories, imagery and legendary status. In the case of, the Aerosmith edition, it was said earned the group more money compared to their records. It moved well over half a million units upon release, and demand for their songs rose of up to 40% at a time as the industry was already collapsing.

Guitar Hero still motivates nimble-fingered fanaticism within the community. Earlier this year, an online personality completed an impressive attempt featuring Through the Fire and Flames – an infamously tough anthem popularized through the game – using a fan-made version, a no-cost alternative with similar mechanics but an array of personalization features. This track is challenging even in expert mode, not to mention played at double speed while hitting a single one of the thousands of cues. The streamer claimed it took nine months of practice.

“The game offers a, imaginary experience. Just as with other games, that doesn’t mean you ought to use actual weapons and go to war,” notes DragonForce guitarist the artist.

The band had already wrapped up a successful tour before their hit was featured on Guitar Hero III, yet he explains it turned them into widely recognized. “I recall our distributors informing us that our records were moving like crazy,” he shares. “Popularity surged when we next toured, and we performed right ahead of the headliners at the event.”

Indeed, the band's visibility from Guitar Hero proved so vast that it threatened to eclipsing all other the band has done. Last year, the song featured in a trailer for a major film. “In the past I felt otherwise, but I’ve made peace with it,” Li says. “Should you just hear one DragonForce song, that's fine – everyone’s got a unique musical journey and I’m glad we played a role in fans' experiences”.

The Lasting Legacy of a Plastic Guitar

The best promotion, whether it’s for automobiles, apparel or games, extends beyond than selling something – it evokes a desire. Was the game able to harness this? “Precisely what our team trying to create,” Dornbrook says. “The excitement of being a music icon in the spotlight. From day one, the co-founders believed there’s an instinctive urge to create songs, and their goal was to use technology to enable everyone to participate”.

The majority installments came out in just a five-year period from 2005 to 2010, featuring spin-offs such as DJ Hero, complete with a turntable controller, and the band-focused game. After that, the publisher’s interest on peripherals waned, aside from a short-lived revival in 2015.

Games such as the fan project and Fortnite Festival have maintained the community active, with set to be something from the founders in development. Recently formed developers has entered production on their first rhythm-based title. Original co-founders are both involved as special advisers. Is the world prepared to welcome a new entry in the spirit of Guitar Hero?

“Our team believed those games might become like Madden allowing annual update every year,” Dornbrook says. “There’s so much new music it could remain evergreen, thus I remain hopeful. It's entirely possible for it to persist with new generations.”

CJ
About the author

Christine Jensen

Eleanor is a freelance journalist and culture critic based in London, covering art, design, and independent creators across the UK.

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